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Downside Q&A

  • May. 4th, 2008 at 2:09 PM
Decay
You have Qs? We have As. Ask in the comments and we'll stick it on this here post for future reference.

The hell is this Downside place? And why is it tiny?
Well, in answer to the first question, it's where people go after death if they were not weird enough to lead a flawless life. If you did something serious like murder, then you get sentenced to torture; otherwise you just get stuck in a house and left to it. As to the second: it's the number of muns that is deliberately tiny, and it's become an in-joke. Downside itself is actually pretty damn big. (Well, it has to be. People will keep dying, and it expands to accommodate them all. This is easy when the geography you're working with is an infinitely large flat plane.)

So how do I join/apply?
Unless you were invited, you can't, sorry. This is just a roleplay between a few friends, given its own comm for the convenience and the snazzy layout. New players are invited only by unanimous vote of the existing players. Ideally, this keeps the game small enough and friendly enough that moderation won't be needed, hence why all players have maintainer access to the comm.

Hang on. How do guides know what house to take the newly dead to?
Well, in a general sense, the res code states whether they're going to ^1 or ^2, and the subway will take you to within about ten minutes' walk of the person's residence. After that, each part of Downside has a certain feel to it which guides are very attuned to, and to get really specific every house or apartment is labeled with its resident's res code. Use one or all of those helpful hints in combination and bam! Home sweet home.

Wait, what was that about geography?
Here, have a map. The great big horizontal line is the cliffs. La Verdance is an empty circle of grass on the Upside. The flats is an empty circle of stone on the Downside. The tower is, um, a tower. Built right into the side of the cliffs. The lines separating the caret sections (^2, ^1, ^0 for Downside; ^3, ^4, ^5 for Upside) are not actually visible, except inasmuch as the differences are pretty obvious: Caret One is pretty urban, and is where you go when you have a sentence. Caret Two is for the unsentenced Downsiders and is laid out like one giant suburb. Caret Null is where you move to if you're a contractor or torturer, and is pretty much rural. But the subway system still goes there?